Transport Fever 3 Industries and Cargo
13 raw industries produce on their own; 19 more turn cargo into other cargo. Every ratio below is per production cycle, so a Steel Mill fed 6 Iron Ore and 6 Coal gives back 4 Sheet Metal and 3 Steel. Click a column heading to sort, or let the production planner do the multiplying for a whole chain.

All 32 industries
Raw industries show a range instead of a ratio, because their output depends on how many fields, shafts or plantations they have spread across. Serve them well and they add plots; build over those plots and output falls.
| Brewery Workers only | Processing | 8 Grain + 3 Glass → 8 Beverages | Workers only | Yes | Yes | No | Yes |
| Brick Works Workers only | Processing | 4 Clay → 4 Bricks | Workers only | Yes | Yes | No | No |
| Cement Plant Workers only | Processing | 4 Stone → 2 Cement | Workers only | No | No | Yes | Yes |
| Chemical Plant Workers only | Processing | 6 Chemicals → 2 Dyes + 5 Plastic | Workers only | Yes | Yes | Yes | Yes |
| Clay Pit Tools | Raw | 1-16 Clay | Tools | Yes | Yes | No | No |
| Coal Mine Tools | Raw | 1-16 Coal | Tools | Yes | Yes | Yes | Yes |
| Cotton Farm Fertilizer | Raw | 1-12 Wool | Fertilizer | Yes | No | Yes | No |
| Crop Farm Fertilizer | Raw | 1-24 Grain + 1-16 Vegetables | Fertilizer | Yes | Yes | Yes | Yes |
| Fishing Groundsoffshore Tools | Raw | 1-12 Fish | Tools | Yes | No | Yes | Yes |
| Canning Factory Workers only | Processing | (2 Fish or 2 Meat) + 1 Sheet Metal → 2 Canned Food | Workers only | Yes | Yes | Yes | Yes |
| Furniture Factory Machines (the game's two tables disagree) | Processing | 4 Planks + 1 Glass → 2 Furniture | Machines (the game's two tables disagree) | Yes | Yes | Yes | Yes |
| Glass Works Workers only | Processing | 4 Sand → 2 Glass | Workers only | Yes | Yes | Yes | Yes |
| Iron Ore Mine Workers only (the game's two tables disagree) | Raw | 1-16 Iron Ore | Workers only (the game's two tables disagree) | Yes | Yes | Yes | Yes |
| Livestock Farm Machines (the game's two tables disagree) | Processing | 7 Grain → 3 Meat + 4 Wool | Machines (the game's two tables disagree) | Yes | Yes | Yes | Yes |
| Logging Camp Workers only (the game's two tables disagree) | Raw | 1-8 Logs | Workers only (the game's two tables disagree) | Yes | Yes | Yes | Yes |
| Machine Factory Workers only | Processing | 7 Steel + 4 Plastic → 7 Machines | Workers only | Yes | Yes | Yes | Yes |
| Oil Platformoffshore Tools | Raw | 1-4 Crude Oil | Tools | Yes | Yes | Yes | Yes |
| Oil Refinery Workers only | Processing | 4 Crude Oil → 2 Fuel + 1 Fertilizer + 4 Chemicals | Workers only | Yes | Yes | Yes | Yes |
| Oil Well Machines | Raw | 1-6 Crude Oil | Machines | Yes | Yes | Yes | Yes |
| Paper Mill Workers only | Processing | 4 Sawdust → 2 Paper | Workers only | No | No | No | Yes |
| Printing Press Workers only | Processing | 4 Paper + 2 Dyes → 4 Books | Workers only | No | No | No | Yes |
| Quarry Tools | Raw | 1-16 Stone | Tools | Yes | Some | Yes | Yes |
| Rubber Farm Fertilizer | Raw | 1-32 Rubber | Fertilizer | No | No | Yes | No |
| Sand Excavator Machines | Raw | 1-8 Sand | Machines | Yes | No | Yes | Yes |
| Sand Pit Tools | Raw | 1-8 Sand | Tools | Yes | Yes | Yes | Yes |
| Saw Mill Workers only | Processing | 4 Logs → 4 Sawdust + 8 Planks | Workers only | Yes | Yes | Yes | Yes |
| Steel Mill Workers only | Processing | 6 Iron Ore + 6 Coal → 4 Sheet Metal + 3 Steel | Workers only | Yes | Yes | Yes | Yes |
| Textile Factory Workers only | Processing | 4 Fabric + 2 Dyes → 3 Clothes | Workers only | Yes | Yes | Yes | Yes |
| Tire Factory Workers only | Processing | 4 Rubber → 2 Tires | Workers only | No | No | Yes | No |
| Tool Factory Workers only | Processing | 4 Planks + 2 Plastic → 5 Tools | Workers only | Yes | Yes | Yes | Yes |
| Vehicle Factory Workers only | Processing | 1 Tires + 4 Sheet Metal + 1 Machines → 1 Vehicles | Workers only | Yes | Yes | Yes | Yes |
| Weaving Mill Workers only | Processing | 4 Wool → 4 Fabric | Workers only | Yes | Yes | Yes | Yes |
“Some” for the Quarry on dry maps means it appears there, but not everywhere a quarry could. Trace any row both ways in the chain finder.
All 36 cargo types
The game sorts cargo into 12 raw materials, 11 intermediate products, 3 booster products and 10 end products. Two cross over: Fish and Meat go straight to shops as well as into the Canning Factory.
| Beverages Brewery | End | Goods | Brewery | Commercial |
| Books Printing Press | End | Goods | Printing Press | Commercial |
| Bricks Brick Works | End | Goods | Brick Works | Industrial |
| Canned Food Canning Factory | End | Goods | Canning Factory | Commercial |
| Cement Cement Plant | End | Bulk | Cement Plant | Industrial |
| Chemicals Oil Refinery | Intermediate | Liquid | Oil Refinery | |
| Clay Clay Pit | Raw | Bulk | Clay Pit | |
| Clothes Textile Factory | End | Goods | Textile Factory | Commercial |
| Coal Coal Mine | Raw | Bulk | Coal Mine | |
| Crude Oil Oil Platform, Oil Well | Raw | Liquid | Oil Platform, Oil Well | |
| Dyes Chemical Plant | Intermediate | Liquid | Chemical Plant | |
| Fabric Weaving Mill | Intermediate | Goods | Weaving Mill | |
| Fertilizer Oil Refinery (the cargo table says Chemical Plant) | Booster | Bulk | Oil Refinery (the cargo table says Chemical Plant) | |
| Fish Fishing Grounds | Raw | Goods | Fishing Grounds | Commercial |
| Fuel Oil Refinery | End | Liquid | Oil Refinery | Industrial |
| Furniture Furniture Factory | End | Goods | Furniture Factory | Industrial |
| Glass Glass Works | Intermediate | Goods | Glass Works | |
| Grain Crop Farm | Raw | Bulk | Crop Farm | |
| Iron Ore Iron Ore Mine | Raw | Bulk | Iron Ore Mine | |
| Logs Logging Camp | Raw | Flatbed | Logging Camp | |
| Machines Machine Factory | Booster | Flatbed | Machine Factory | Industrial |
| Meat Livestock Farm | Raw | Goods | Livestock Farm | Commercial |
| Paper Paper Mill | Intermediate | Goods | Paper Mill | |
| Planks Saw Mill | Intermediate | Flatbed | Saw Mill | Industrial |
| Plastic Chemical Plant | Intermediate | Goods | Chemical Plant | |
| Rubber Rubber Farm | Raw | Liquid | Rubber Farm | |
| Sand Sand Excavator, Sand Pit | Raw | Bulk | Sand Excavator, Sand Pit | |
| Sawdust Saw Mill | Intermediate | Bulk | Saw Mill | |
| Sheet Metal Steel Mill | Intermediate | Flatbed | Steel Mill | |
| Steel Steel Mill | Intermediate | Flatbed | Steel Mill | |
| Stone Quarry | Raw | Bulk | Quarry | |
| Tires Tire Factory | Intermediate | Goods | Tire Factory | |
| Tools Tool Factory | Booster | Goods | Tool Factory | Industrial |
| Vegetables Crop Farm | End | Goods | Crop Farm | Commercial |
| Vehicles Vehicle Factory | End | Flatbed | Vehicle Factory | Industrial |
| Wool Cotton Farm, Livestock Farm | Raw | Goods | Cotton Farm, Livestock Farm |
Specialization decides your wagons and warehouses
Every cargo belongs to one of four groups: Liquid (5 types), Bulk (9), Flatbed (6) and Goods (16). Universal vehicles and warehouses take anything; specialized ones take one group but load and unload faster. Freight wagons, trucks and cargo ships refit themselves at stations, so one truck can carry logs out and planks back on the same line.
Universal warehouse
- Stores a mix of every cargo type in one building
- Cheaper to build
- Delivery timers keep running while cargo waits
- Slower to load and unload
Specialized warehouse
- One cargo type per module; crude oil and fuel need two modules even though both are liquid
- Freezes the delivery timer of stored cargo
- Faster loading and unloading
Neither kind needs a road: a warehouse works as soon as it sits inside a station's catchment. The frozen timer matters because towns rate you on on-time delivery. Late cargo still pays in full, but the delivery rating drops and town growth slows. A specialized warehouse between a distant mine and the town that needs its output turns a late chain into an on-time one.