Sources
The official pages and data this site draws on. How they are used is explained on the about page; the industries tables are the largest set built from them.

The game's own documentation
- Transport Fever 3 manual
Industries and cargo tables, map sizes, towns, signals, warehouses, finances, campaign, achievements, troubleshooting, file locations
- Dev Blog episode 2: industries and cargo
Cargo categories, industry chains
- Dev Blog episode 4: tycoon
Company ranks, revenue from cargo complexity
- Dev Blog episode 3: infrastructure
Track tiers, roads, the 1900 start
- Dev Blog episode 5: highlights
Timetables, day and night, vehicle attributes, modding
- Vehicle trailer post
Vehicle count, helicopters, cargo trams, trolleybuses, underground tram stations
- Release date announcement
Platforms, prices, editions, Collector's Edition, loyalty discount
- Support FAQ
Multiplayer, Steam Workshop, start years
- Editions
Deluxe Edition contents
- Curated Mods Program
Program terms and mod compatibility
- Known issues
Controller soft-lock, Xbox save space, PC saves on console
Stores and platform data
- Steam store page
Prices, system requirements, languages, features
- Steam global achievements
Achievement list and unlock rates
- Paradox Interactive game page
Publisher listing
- Microsoft Store catalogue
Xbox prices and features
- GeForce NOW thread on Steam
Cloud streaming at launch
Mods and video
- Transport Fever 3 on mod.io
Official vehicle packs, Timetables mod, hub size
- Official YouTube channel
Tycoon gameplay overview, release date trailer