Transport Fever 3 Map Size
The largest map in the normal menu is Very Large, 16.384 by 16.384 km at a square ratio. Four more sizes, up to Gigantomaniac at 28.672 km a side, unlock with one line in a settings file on PC and Mac. PS5 and Xbox stop at Large.

Map size calculator
- Edges
- 16.384 × 16.384 km
- Area
- 268.4 km²
- Against Very Large 1:1
- 100%
- Heightmap to import (grayscale PNG)
- 4097 × 4097 px
- PC and Mac only
- In the menu by default
Every size at a square ratio
| Size | Edges (1:1) | Area | Longest edge at 1:5 | Where |
|---|---|---|---|---|
| Tiny | 4.096 × 4.096 km | 17 km² | 7.68 km | PC and Mac, experimental |
| Small | 8.192 × 8.192 km | 67 km² | 17.92 km | PC, Mac, PS5, Xbox |
| Medium | 11.264 × 11.264 km | 127 km² | 25.6 km | PC, Mac, PS5, Xbox |
| Large | 14.336 × 14.336 km | 206 km² | 32.256 km | PC, Mac, PS5, Xbox |
| Very Large | 16.384 × 16.384 km | 268 km² | 35.84 km | PC and Mac |
| Huge | 20.48 × 20.48 km | 419 km² | 43.52 km | PC and Mac, experimental |
| Megalomaniac | 24.576 × 24.576 km | 604 km² | 53.76 km | PC and Mac, experimental |
| Gigantomaniac | 28.672 × 28.672 km | 822 km² | 64 km | PC and Mac, experimental |
The menu rounds these edges, so what you see in game can differ by up to 250 m. The ratio is edge to edge: a 1:5 map is a long strip, which suits a single coast-to-coast railway far better than a square of the same area.
How to unlock the experimental sizes
Tiny, Huge, Megalomaniac and Gigantomaniac are hidden behind a switch in settings.lua, the file in your user data folder that also holds screen resolution and volume.
- 1
Close the game
Edit the file only while the game is not running. - 2
Open the userdata folder
On Steam for Windows it isC:\Program Files (x86)\Steam\userdata\<your number>\3493540\local. On Linux, look under~/.local/share/Steam/userdata; on a Mac, under Library/Application Support/Steam/userdata in your home folder. GOG copies keep it in AppData\Roaming\Transport Fever 3 on Windows. - 3
Set experimentalMapFeatures to true
Open settings.lua in a text editor, findexperimentalMapFeatures(keys are roughly alphabetical) and change its value totrue. - 4
Save and start the game
The four extra sizes now appear in the free game and map editor size lists.
Consoles: Small, Medium and Large only
Memory limits keep the PS5 and Xbox Series X|S versions to the three middle sizes. There is no settings file to edit on console, so Very Large and the experimental sizes are PC and Mac only. More on what else differs is on the PS5 page.
Importing a real-world heightmap
The map editor imports grayscale PNGs, 8-bit or 16-bit, where each pixel is the height at one corner of a 4 by 4 metre square. That is why the pixel counts in the calculator are one more than a round number: 1025 pixels cover 4096 metres. Put the image in the heightmaps folder of the same userdata directory, at the exact size for the map and ratio you want.
Bigger maps do not change the economy on their own, but towns and industries sit further apart, and revenue is paid on straight-line distance. See how revenue works before planning a 50 km trunk line.